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The TPACK (Technology, Pedagogy and Content Knowledge) model presents the three types of knowledge that are necessary to implement a successful technology-based educational activity. It highlights how the intersections between TPK (Technological Pedagogical Knowledge), PCK (Pedagogical Content Knowledge) and TCK (Technological Content Knowledge) are not a sheer sum up of their components but new types of knowledge. This paper focuses on TPK, the intersection between technology knowledge and pedagogy knowledge – a crucial field of investigation. Actually, technology in education is not just an add-on but is literally reshaping teaching/learning paradigms. Technology modifies pedagogy and pedagogy dictates requirements to technology. In order to pursue this research, an empirical approach was taken, building a repository (back-end) and a portal (front-end) of about 300 real-life educational experiences run at school. Educational portals are not new, but they generally emphasise content. Instead, in our portal, technology and pedagogy take centre stage. Experiences are classified according to more than 30 categories (‘facets’) and more than 200 facet values, all revolving around the pedagogical implementation and the technology used. The portal (an innovative piece of technology) supports sophisticated ‘exploratory’ sessions of use, targeted at researchers (investigating the TPK intersection), teachers (looking for inspiration in their daily jobs) and decision makers (making decisions about the introduction of technology into schools).
In the past decade, a large number of repositories of educational resources have flourished on the Internet. Some (or most) of them are open, while others require a fee. Some of them are meant for teachers, others for students and families. They cover all school grades, from pre-school up to higher education, and all possible subjects. Examples are
A common feature of these repositories is what may be defined as a ‘content-centric’ approach. Emphasis is first and foremost on what the educational resource is about (e.g. ‘volcanoes’), next on what subject it is related to (e.g. ‘science’) and finally on what school grade it could be applied to (e.g. ‘3rd grade’). This organisation is meant to answer practical needs such as ‘how can I introduce volcanoes to my 3rd graders?’ (by a teacher) or ‘how can I learn more on volcanoes?’ (by a student). But, a number of crucial needs such as ‘how can I improve collaboration within my class?’ or ‘how can I use digital storytelling to foster media literacy?’ (by teachers) or ‘what impact are technologies having on education?’ (by a district manager) are not addressed at all.
To answer questions like the ones above, this paper proposes a novel approach in which technology and pedagogy take centre stage. A portal, backed up by a repository, gathering almost 300 educational experiences involving the use of technology has been built. Among other features, technology factors involve types of hardware, types of software, ways of using HW (Hardware) and SW (Software) and types of activities. Pedagogy factors involve organisation (heterogeneous group-work, homogenous group-work, role-playing, individual assignments, etc.), inclusion problems and solutions (hospitalised children, disabled students, immigrants, disaffected students, etc.) and educational benefits (cognitive benefits, enhanced motivation, improved relationships, etc.). The core idea is to encourage users to look at the experiences not because they cover a specific subject (as in the content-centric approach) but because they face specific pedagogical issues and/or make use of specific technologies.
The new paradigm has been designed and implemented in a portal, backed up by a repository that gathers 274 educational experiences from pre-school to high-school (see
The L4ALL portal of educational experiences; each tile stands for an educational experience (A). (B) shows some of the facets according to which the experiences are classified.
The description of an educational experience includes a detailed analysis based on TPK (Technological Pedagogical Knowledge) factors and various kinds of documents, including audio files of interviews with the teachers, transcripts, materials produced during the educational activities, multimedia presentations and videos. Three types of users are envisioned: teachers, researchers and decision makers in the education field. Preliminary evaluations have been carried out via focus groups with teachers and via experimental research with scholars, investigating seven different issues related to TPK. District managers (at a regional level in Italy) have shown great interest in the portal. The data show high levels of interest and satisfaction. The main request by users is ‘for more’, in terms of the number of experiences available.
The paper is organised as follows. First, the background of the TPACK (Technology, Pedagogy and Content Knowledge) model and an overview of existing repositories of educational resources is provided. Next, the repository and the portal are described, starting with requirements and ending with implementation. Then, the evaluation is introduced, leading to a final section on conclusions and future steps.
The TPACK model/framework (otherwise known as the TPCK model)
The TPACK model has witnessed enormous success. It would be beyond the scope of this paper to account for all the various implementations, interpretations and developments it has fostered in only a decade. As of June 2013, Mendele (
Among the various trends of research that stem from the TPACK model, the one of specific interest to this paper discusses the interrelation between the TPACK components, arguing in favour, or against, the relative independence of each ingredient. As Voogt
With respect to the integrative view of TPACK, it can be observed that the description of an educational experience can address different aspects, including how it was devised, how it was implemented, what was important when it was conceived and what surfaced as important after completion. In addition, the interplay between the different components of the TPACK model can have several interpretations. A teacher, for example, may start with the idea of using tool ‘t’ and then decide that for her goal the best pedagogical approach is approach ‘p’. Once the educational experience is made available in a public portal (such as the one presented in this paper), it may happen that another teacher takes a different path. Investigating experiences with approach ‘p’, he/she may be led to take tool ‘t’ into consideration. In other words, a good educational portal should be able to support several different conceptual pathways, possibly ones not even corresponding to the original goal of the teacher who created the experience in the first place.
In the mid-1990s, relatively simple learning objects were made available informally as instructors shared syllabi, lesson plans and learning activities. Later, more complex and/or topic-specific repositories came into existence as museums, journals and magazines, educational television productions and other actors placed content on the Web and encouraged it to be used for educational purposes. Many institutions developed learning activities around the objects (thus creating larger, ‘second-order’ learning objects) and made them available from their websites.
Afterwards, websites became populated by learning objects from all disciplines but, instead of housing the objects on their own servers, they often linked them to the original sites where the resources were made available. Large repositories of learning objects are now available on sites such as
Examples of repositories of learning objects for use in specialised training include those from the aviation industry for which the Aviation Industry Computer-based Training Committee helped in setting standards. Another repository is the (
Learning object repositories can be difficult to navigate, and the educational material difficult to integrate into online courses. Schoonenboom, Sligte, and Kliphuis (
To overcome these limits, unified E-learning repositories (UER) were used for simplifying the tasks of sharing learning contents and resources between different universities through a unified access point. Such systems are capable of providing management information regarding contents and users; in addition, they give instructors and course authors the ability to reuse learning contents and to assemble them into courses (Hatala
The authors observe that the tendency of current repositories is to retain content in the form of a broad mix of text documents, videos, audio files and graphics (EDRENE
In order to schematise and understand the circumstances and the outcomes around an educational experience, studies have been conducted and conceptual and meta-learning frameworks have been proposed. The study in So (
Frameworks for supporting knowledge capture at source (Verhaart
The OER is Florida's digital repository for instructional resources. It provides an environment for educators to search for, use, remix, share and contribute educational resources. The repository can also import resources directly from existing LMSs (e.g., Blackboard, Desire 2 Learn, Canvas). The diverse collections available for searching contain a wide range of resources, including open textbooks. Resources are free for educational use but may be protected through various copyright statements associated with each resource. The main audience of the repository is Florida public higher education faculty and staff, but Florida K-12 educators, educators outside of Florida, and guests can also contribute resources.
A growing number of repositories explicitly meant for students and families are becoming available for all levels of schooling. The Khan Academy (KHAN) is a not-for-profit organisation with the goal of bringing innovation to education by providing online materials and resources available free of charge for anyone, anywhere. Students can make use of an extensive video library, interactive challenges and assessments from any computer with access to the Web. Coaches, parents and teachers can have different levels of visibility regarding what their students are learning and doing with the Khan Academy resources. The
With the aim of driving and supporting the implementation of innovative technological experience at school, a number of technological and conceptual frameworks have been proposed (Bucciero
The repository and the portal described in this paper were designed and implemented in the framework of the research project, L4ALL, and aimed at detecting how ICT is affecting learning processes at school. The project, taking an evidence-based approach, investigated a large number of educational experiences where ICT had played a prominent role.
Each experience generated a fair amount of material (interviews, analysis, documents, lesson plans, etc.). This sizeable body of documentation was collected with several aims in mind:
to foster research by scholars both within the project itself (L4ALL) and the community of researchers at large, to inspire teachers through the evidence of works and experience by other teachers, and to support decision makers in the field of education.
In order to make the reader better understand what kinds of user experiences we mean to support, let us introduce two hypothetical scenarios of use.
A scholar is investigating the relation between different kinds of group work in digital storytelling activities and the educational benefits achieved by the participants. She accesses a portal where hundreds of educational experiences are gathered. Each educational experience is accompanied by a rich set of materials (documents, presentations, videos, etc.) and is classified according to a set of 30 facets (technology used, benefits, organisation, inclusion issues, etc.) and a high number of facet values (for the facet ‘benefits’, cognitive benefits, relational benefits, etc.). First of all, she selects ‘digital storytelling’ as a technology-based activity. Then, she selects all the kinds of group work (there are four: homogenous, heterogeneous, same-skill and different skill group work) within the facet about organisation. She thus creates S1, a subset including all experiences that combine storytelling with all kinds of group work. S1 shows that digital storytelling and group work generate a number of benefits, among which relational benefits stand out as prominent. She now wonders whether this activity (digital storytelling implemented through group work) may have an impact on inclusion issues, but she wants to leave aside disability since she is not an expert in that field. She just wants to focus on disaffected students, immigrants and students with a poor background. She thus gets to the facet ‘inclusion issues’ and excludes ‘disabilities’. She gets S2, another useful subset that she saves for further investigation.
A high-school teacher in humanities wants to improve her use of ICT at school, and therefore accesses a portal like the one described above. First, the teacher browses the initial set (S0). She takes a look at the facet about technology, getting an idea of what technologies are most popular. She also takes a look at the ‘organisation’ facet, to see what kinds of pedagogical implementations (heterogeneous group-work, role-play, etc.) are used. Then she selects interactive whiteboards and tablets within the facet about technology (creating subset S1). She has an interactive whiteboard in her class but she seldom uses it. Moreover, she has been told that the school principal will buy a tablet for each student, so she needs to get prepared for this change. She further refines her exploration by selecting ‘motivational benefits’ within the facet about benefits and ‘group-work’ within the facet about organisation (creating subset S2). There are many disaffected students in her class, so it may be a good idea to start trying to involve them by getting the help of the performing students. Now, she notices with dismay that in S2, technical disciplines are overrepresented. Therefore, she goes back to S1 and adds the criterion that humanities be the overall discipline. She also excludes ‘immigrants’ as a problem within the facet about inclusion issues (in the profile of S1 ‘immigrants’ is a major issue, but there are none in her class). She gets S3, a small, interesting set. She saves the contents to investigate them at a later time.
In order to support the aims of the project exemplified by the above scenarios, two developments were needed: A repository: to collect (in an organised fashion) all the materials available for each experience, along with managerial information (dates, who the author is, etc.). Users are the staff of the project. A portal: to provide effective access to the educational experiences. Users are scholars (both within and outside the project's team), teachers and decision makers.
Although they share a fair amount of information, the repository and the portal (given the different aims and the different types of users) required different design concepts and different implementation strategies that are described in what follows.
The repository was co-designed and implemented by the GSA-Lab (Graphics and Software Architectures Laboratory) of the University of Salento and the HOC-LAB (Hypermedia Open Center Laboratory) of Polytechnic of Milan. Its main aim was to store educational experiences and ease the collaboration among staff. The repository was the ‘backstage’. In other words, external users (researchers, teachers, decision makers) did not access it nor did they have any perception of its existence.
The design of the repository was driven by two inputs, the ‘static model’ of the information to be stored and the dynamic aspects of the workflow (for experience collection and analysis). The latter was quite complex and distributed among various actors. If the requirements for the ‘static model’ were relatively easy to elicit, the analysis of the workflow was a far more difficult task. The staff of the project were altering their methods as the project proceeded; therefore, the workflow was continuously redefined. At the end of the project, the following were the main roles that surfaced: Interviewer: she carried out the interviews and produced all the materials concerning an experience (as described in the next section). Editor: she reviewed the materials produced by the interviewer, improving the overall quality. In addition, she ‘tagged’ the experience using the proper facet values. Coordinator: she orchestrated and supervised the work of interviewers and editors. Furthermore, she approved publication of the educational experiences in the public portal.
The objects stored in the repository were not simple files or learning contents but instead were educational experiences. From a technical perspective, an experience is a collection of resources (files and descriptions) related to the implementation of a technology-based activity at school. The experience data model defines the type, number and structure of such resources within an experience (see
Data model of an educational experience within the L4ALL project.
A large variety of materials can be associated with an experience: Interview(s): audio file(s) of interviews of the teacher (before and after the experience). Interview transcripts: the interviews are transcribed and filtered, that is, irrelevant parts are removed and more colloquial sentences are summarised in order to make the transcript more readable. Abridged interview (optional): if the interview includes relevant or interesting sections, the interviewer can decide to extract such parts in a specific document. Contents: any other useful resource, such as materials produced in the course of the experience (e.g. multimedia presentations). FEE (FEatures Extraction) forms: FEE forms are the schemas that structure the relevant information hidden in a set of resources about the experience (characteristics of the whole class, the social/cultural/economic context of the school, the rationale behind the experience, etc.). In L4ALL, there were three different forms: one about expectations, one about results and another about a comparison between the two (performed by a scholar).
Each interviewer had to manage the lifecycle of the experiences assigned to him or her within the repository. A minimal set of metadata (for each of the objects) was added both for fast identification and for managing purposes. So, it was easy to find items such as what was done on a given day, how many interviews the repository held, which FEE forms were missing and what the job done by a specific interviewer was.
The collection and sharing of educational experiences consisted of four sub-processes: interview, review, tagging and publishing (see
The collection and sharing of educational experiences.
Flexibility in implementation was a key requirement, since the repository actually underwent a continuous cycle of design–implementation–evaluation–redesign as the project moved on and new needs surfaced. Alfresco Enterprise Content Management (ECM) software (Alfresco software Alfresco is a lead ECM platform, widely adopted by both private enterprises and public corporations. Since the first release in 2005, it has evolved adding several features: Web content management, versioning, records management, workflow management, and so on. The Alfresco Community Edition is free and open source. Alfresco's source is freely downloadable and customisable. Moreover, the Alfresco community is very active and lots of add-ons are available. In Alfresco, the repository's interfaces are highly decoupled from the core document management. It is distributed as composed by two main Web applications, Alfresco Explorer, which provides main administration capabilities, and Alfresco Share, which provides a rich customisable collaboration environment. Alfresco provides built-in user profiling management and configurable workflow management. Five versions of the repository were released without a significant re-working effort. Alfresco widely supports open standards that allow a fast content transfer with other ECM environments.
High-level architecture of the repository and portal space.
The persistence layer used the file system to store the experiences materials, while the database was needed for storing user information, user groups, content categorisation, and so on. The business logic layer allowed the development of custom extensions to manage documents, users, groups, categories, permissions, and so on. The integration layer let user interfaces interact with the business logic.
The detailed repository and the portal architecture.
The search interface mainly intertwined tag-based, full Boolean, weighted and visual search strategies, to provide a rich experience search engine. The tagging experts used both the internal and the search interface. They downloaded the experiences to be tagged from the Alfresco repository, used QSR NVivo 9 (QSR International
It was crucial to let the repository and the portal remain absolutely independent, to allow both the interfaces to evolve separately and to keep one of the subsystems online while the other was in maintenance/update mode. Developing an Alfresco extension, we defined the experiences data model as a common language adopted by the two interfaces. Moreover, we configured the interaction between the two interfaces by minimising their mutual relationship.
The Alfresco extension we developed included an experience export mechanism for transferring the data from the internal (the repository) to the external interface (the portal). The coordinator partner performed the export task from time to time, for example, when a massive data update was done. It allowed transferring of the resources’ links, and of the content metadata as well, for each completed experience.
The portal was designed and implemented by HOC-LAB of Polytechnic of Milan, according to the following requirements: to support an innovative way of accessing rich information, emphasising exploration and serendipitous discovery over search, to accommodate ‘niches’ of users (scholars, experienced teachers, novice teachers, managers, experienced researchers, novice researchers, etc.), to emphasise pedagogy and technology (and their intersection) rather than the specific content (subject matter) to which they had been applied,
to combine very synthetic information with a large variety of additional content (audios, videos, documents, etc.) without any specific constraint, to combine at-a-glance understanding with the possibility of focusing upon details, and to allow different scenarios of use: supervision, decision making, focused research investigation, broad research investigation, generic inspiration, focused inspiration, and so on.
The portal was implemented using standard Database Technology and an ‘experience engine’ with a novel interface. The portal was made public in December 2012. It currently hosts about 274 educational experiences, carried on in Italian schools, where the use of technology has been crucial.
In order to provide an effective exploration, a rich taxonomy of more than 30 facets and almost 200 facet values was developed. The taxonomy was revised several times since it was crucial to combine powerful exploration with understandability and usability. Thanks to an innovative HCI (Human Computer Interaction) approach (and novel supporting technology), the taxonomy is at the same time a tool for navigation and exploration as well as a tool for feedback. Once a value is selected within a facet, all the other values in all other facets ‘react’ to the choice. For example, if primary school is selected as school level, all the other facets (e.g. the technologies used) modify their values accordingly (so, for example, a scholar can see what technologies are used at primary school level).
The main facets to each facet, a set of possible values (from 4 minimum to 20 maximum) is associated.
| Facet | Description |
|---|---|
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|
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| School year | Year in which the educational project took place. Rationale: technology rapidly changes. Knowing the year of deployment helps the user to better contextualise what s(he) will read. |
| School level | School level at which the educational experience took place, for example, pre-school, primary school. Rationale: the school level has a crucial impact on the most relevant factors in education – implementation, teacher's attitude towards inclusion, envisioned benefits, etc. |
| Monodisciplinary versus Multidisciplinary | Whether the project is related to one or more than one subject. |
| Subject | Areas of study and subjects involved. Main distinction between humanities and STEM (Science, Technology, Engineering, and Mathematics) subjects. Further values list all possible subjects (literature, art, history, chemistry, etc.). |
| Format | A format is a pre-defined technology-based educational activity that implies, though they are not strictly mandatory, specific technologies, specific implementation procedures, a workflow of activities, etc. For example, ‘PoliCultura’ (i.e. a specific format for multimedia storytelling deployed by Politecnico di Milano). |
| Initiative | An initiative is a broad ‘umbrella’ (a ministry-funded project, a course, etc.) under which different formats can be found, for example, ‘Classes 2.0’, a ministry-funded initiative to introduce interactive whiteboards into some selected Italian schools. |
| Geographic location | Where the experience took place (region, county, etc.). Rationale: these data are crucial for statistics about technology use in education, for example, for comparing southern with northern regions. |
| Social context | The socio-economic level of the students’ families – ‘low’, ‘average’, etc. Rationale: the learning attitudes and performances of the students are oftentimes influenced by the context. |
| Cultural context | The cultural and educational level of the students’ families. The same rationale as for the social context. |
| Class performances | Level of the students’ performances during normal school activities. Rationale: when results of a special activity are analysed, they should be compared to the typical performances of the students during normal school activities. |
| Class homogeneity | Level of homogeneity of the students in terms of performances. For example, they can be ‘highly homogeneous’ but in the sense that they are almost all poorly proficient. Rationale: it is very important for a researcher/teacher to know how the class is performing in order to understand or take inspiration from a specific experience. |
| Hardware | The most important pieces of equipment used during the experience – . PC, iPad, video camera, etc. Rationale: The hardware components have an influence over the experience's implementation in all its aspects. For example, they may determine roles in the class according to the students’ expertise. |
| Software | The most important pieces of SW used during the experience, for example, tools for image processing such as Photoshop and Gimp. Rationale: the SW influences the experience's implementation in all its aspects, just like the HW does: it may determine students’ roles. |
| Digital Content | The most important pieces of digital content used during the experience – videos, presentations, apps, etc. |
| ‘Where’ | The physical environment where the activities took place – school, lab, home, social space, etc. Rationale: the location is a crucial aspect of the implementation. |
| ‘When’ | The hours during which the activities were carried out – during school hours, at home, etc. Rationale: it is important to understand whether the regular school hours were enough. |
| Curriculum | Whether the experience stood within the curriculum or not, for example, an experience could be curricular or extracurricular. Rationale: often technology-based activities are not considered part of the curriculum. |
| Programme | The inclusion of the activities in the official ‘programme’ of the school. Rationale: activities that are officially part of the programme are often felt as more important. |
| Design | How well defined the design was at the start. For example, an experience could be ‘poorly sketched’ or ‘sketched in detail’. Rationale: it is often the case that innovative educational activities cannot be fully designed beforehand. |
| Human resources | Who was directly involved in the experience's implementation – more than one teacher, the school's technician, etc. Rationale: to allow evaluation of the effort needed to run the experience. |
| Other subjects | Additional subjects involved in the activities with different roles – the principal, the class’ council, families, etc. Rationale: to understand the complexity of the experience. |
| Activities | Main activities characterising the experience – ‘brainstorming’, ‘creation of digital media’, etc. Rationale: it is only by knowing what activities the experience requires that the experience itself can be fully understood from a pedagogical point of view. |
| Organisation | How the class was organised – ‘heterogeneous group work’, ‘homogenous group work’, ‘role-playing’, etc. Rationale: same as per activities; more specifically, an organisation is likely to shed light on ‘inclusion’ issues because it shows whether all students were really involved, to what extent and how. |
| Key features | The aspects of the implementation deemed to be particularly important for its success. For example, ‘method’, ‘organisation’, or ‘visibility’ (of the final results). |
| Inclusion problems | List of possible inclusion issues. For example, ‘children with severe learning difficulties’. |
| Inclusion strategies | Possible strategies adopted to overcome inclusion issues. For example, ‘personalised learning’ or ‘peer to peer education’. |
| Cognitive benefits | Benefits at the cognitive level, better understanding of the subject dealt with, capacity to make complex connections, etc. |
| Motivational benefits | Benefits related to enhanced motivation, increased self-esteem, increased motivation towards a specific subject, increased motivation towards school in general, etc. |
| Relational benefits | Benefits related to the sociological sphere – improved relationships within the class, improved relationships with the teacher, negotiation skills, etc. |
| Communication benefits | Benefits related to the students’ communication skills (both with and without technology). For example, increased media literacy, ability to choose and organise digital contents. |
| Technology-related benefits | Benefits related to the students’ technological skills – ‘Basic level Techno-literacy’ (technology used to acquire information), etc. |
Example of Boolean-logic supported selections within a facet.
Example of visualisation strategy: the geographical map.
Example of facet values for the facet ‘activities’.
| Facet ‘activities’ | |
|---|---|
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|
|
| Value | Example |
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| Lecture | Traditional lesson |
| T-Discussions | Traditional discussion or brainstorming in class |
| D-Discussions | Digitally supported discussion or brainstorming |
| T-Individual | Traditional individual study or work |
| D-Individual | Digitally supported individual study or work |
| T-Self-assessment | Traditional self-assessment |
| D-Self-assessment | Digitally supported self-assessment |
| T-Collaboration | Collaborative activities, in a traditional way |
| D-Collaboration | Collaborative activities, in a digitally supported way |
| T-Creation | Creation of traditional content or artefacts |
| D-Creation | Creation of digital content or artefacts |
| Content collection | Activities for searching and collecting content |
| Content collection | Activities for searching and collecting content |
| Problem solving | Activities oriented to problem solving |
| Gaming | Game-like activities for learning |
| Simulations | Imitation of a real-world system or activity |
| Other | |
A ‘shopping cart’ allowed the user to save the results of an exploration. Through proper commands, investigations could be saved, stored and shared, or ‘exported’ as PDF files.
If a specific experience was of interest, the user was provided first with an abstract and then with all the available materials, including documents, audio files and presentations.
The evaluation of the L4ALL Portal is a difficult task for several reasons, including the variety of user communities, variety of aims, variety of tasks and variety of scenarios. In the following sections, we describe two specific qualitative evaluations: focus groups with teachers and monitored experimentation with researchers. Other larger quantitative evaluations are planned with teachers for 2014.
Using a portal such as the one provided by L4ALL is a novelty for teachers. Therefore, focus groups were chosen (over surveys) as a way to investigate issues not fully known in advance. We wanted teachers to face the novelty together, share their first impressions and, through discussions and task performances, reach a shared opinion about the tool they were presented with. Three focus groups were held in autumn 2012, in cooperation with three different research groups: HOC-LAB (at Polytechnic of Milan Computer Science School); a team at the University of Perugia (Department of Education) and another at the University of Bologna (Department of Education). On the whole, 32 teachers were involved. They were all working as teachers across all school grades (from pre-school to high-school). The average age was 42. The three focus groups adopted a similar procedure: First, the moderator gave a general introduction to the portal and the goal of the study: what it was about, what kinds of materials could be found and what kinds of scenarios could be supported (allotted time: 10 minutes). Then, the helper showed some of the portal's affordances: the taxonomy, the different views and the possibility of saving queries and materials (allotted time: 10 minutes). The participants were divided into small groups of three teachers each.
Each group was given the following tasks to perform (allotted time: 30 minutes): Take a look at the portal and browse around freely, trying to understand the basics (what the portal is about, what facets and values are used to classify the educational experiences, etc.). Select three facets in the taxonomy and see how the features of the educational experiences vary (e.g. understanding how different technologies affected cognitive benefits). Select some experiences and explore to some extent the content (abstract, synopsis, document, audio files, etc.).
During task performance, the focus group moderator and the helper would monitor what was going on within the groups but without interfering. The helper took notes about the teachers’ actions, comments and attitudes. All the participants re-grouped again for the final discussion, prompted by the moderator's questions (allotted time: 20 minutes): What was your first reaction to the portal? Did it take long to make up your mind about how it works? Do you think that the portal is too difficult from an interactional point of view? Do you think that the portal is too difficult from the point of view of content (i.e. the taxonomy, the materials provided, etc.)? Would you prefer to have a simplified version of the portal? Do you think the portal is useful? Would The helper recorded the discussion and a transcript was made that was later boiled down to the essential comments only.
The outcome of the focus groups was highly encouraging: HCI features: after the initial difficulty of the apparent complexity of the interface, teachers became comfortable with it. Overall, they said that after a few minutes of usage, the interface became quite usable. Experience description: teachers did like how the educational experiences were described. They said that it was not usual for them to describe experiences in that way, but they found a systematic analysis useful for deep understanding. Browsing and serendipity: teachers quickly got very familiar with the browsing method and found the lack of focus on ‘content’ interesting. TPK: teachers said that the complex taxonomy helped them to start realising the relationships between technology and pedagogical issues. Whether to simplify the taxonomy for the teachers leaving the more complex one for researchers only was one of the project's concerns, but the majority of teachers declared that after a few minutes they became ‘intrigued’ by all the facets and did not want a simpler version. Size of the portal: many teachers pointed out that a larger number of experiences would add value to the portal.
In order to evaluate the quality of the portal as a support for research activity, five research groups with different backgrounds (technology and pedagogy) were asked to use the portal for their research activities. Seven different investigations were carried out: ‘The Unexpected Learning: How Unexpected Benefits Can Be Generated Through ICT-Based Experiences’, by Polytechnic University of Marche ‘PoliCultura & Moodle: A Blended Learning Environment’, by the University of Perugia ‘Educational Technology at Primary School Level: A Survey’, by the University of Perugia ‘Inclusion and Group Work: What Benefits?’ by Polytechnic of Milan ‘Educational Technology at Junior High-School Level: A Survey’, by University of Bologna ‘Technology@School: Analysis of an ICT-Based Format’, by University of Bologna. ‘Investigation on the Relationship Between Technology and Educational Benefits’, by University of Salento.
Some of the reports have already been turned into scientific papers (e.g. Di Blas and Paolini
The researchers were interviewed extensively and they outlined several advantages introduced by the portal: Content: researchers showed appreciation of the in-depth understanding of the experiences afforded by the portal's wide range of materials. HCI: as was expected given the type of user, the mechanics of the interface were quickly understood. Browsing and serendipity: the two most important methods of usage were formulating research hypothesis and verifying them and browsing around trying to ‘stumble’ into interesting data. Researchers declared that both methods were effective, and that the latter was a pleasant novelty. TPK: interesting investigations were easily and effectively carried out. Facets were not just used for selection but also for feedback. For example, without even looking at the description of the specific experiences, it was possible to detect that group work (quite typical at primary school level) generates different benefits with respect to the experiences where individual assignments are used. Discovering ‘properties of sets’ (without looking at details) emerged as a major affordance of the portal and it has become a base for future enhancements (as will be discussed in the next section).
The work described in this paper presents several new aspects: TPACK and Educational Portals: our contribution lies in the emphasis placed at the TPK intersection. While most educational portals are built around a school grade-content paradigm, we strive to communicate how technology and pedagogy influence each other. This is done in two ways: The description of each educational experience is mainly about the TPK intersection. The taxonomy used to ‘explore’ the set of experiences is based upon TPK facets. Sharing educational ‘evidence’: in the field of education, the most common pattern is that each research group creates its own experimental data (about a phenomenon of interest), collects it and interprets it. This common pattern can be criticised in several respects. First of all, it is an expensive way of proceeding. Young researchers can have difficulty with this and students cannot easily access empirical data. In addition, ‘theoretical’ researchers do not have data to work with. Third, the different ‘interpretations’ cannot be easily (and reliably) compared, since they are based on different data sets.
In September 2012, in a workshop organised in Como, Italy, several experienced and world-renowned researchers agreed that sharing empirical data in education would be valuable for the community. Therefore, we advocate the advantages of making publically available empirical data about innovative learning experiences. The L4ALL portal is open in two ways. It can be expanded with new experiences fed by other research groups and any research group can use it for research and investigations. Teachers are users: teachers can find in the L4ALL portal an unusual source of inspiration and, most important, an occasion for professional growth, while paying attention to TPK's intersection. They can realise that the relation between pedagogy and technology is multifaceted and complex (e.g. tablets will not save education nor they will destroy it), and that ‘details’ (that they can find in the portal) make the difference. This is what we think we have accomplished, to some extent. Therefore, we advocate the need for using educational portals not just as a ‘hub’ where information can be found but also as a way to encourage teachers to broaden their horizon and their way of planning their activities. Researchers are users: we have indicated that evidence-based research can be carried on well by exploiting all the information gathered in the portal. The researchers found some expected phenomena in the portal, but they also serendipitously discovered new aspects and were stimulated to formulate new research directions. Therefore, we advocate that the empirical evidence should be explored in view of detecting new, unexpected, patterns and not just to prove a hypothesis that was formulated beforehand. Decision makers are users: the Italian ministry of Education and several regional district managers showed great interest. In an open meeting in Rome, they declared that our effort was worthwhile and that we should continue expanding the portal.
Therefore, we advocate the need for basing education policies (e.g. how to use technology at school) not just on anecdotal evidence, nor only on largely dry statistical data, but also on a fine-grained understanding of the issues and of the various implications. Most important is the fact that data about TK and PK, if considered separately, do not provide an adequate insight. Exploratory portals and technology: we have created a novel paradigm for exploring ‘rich data sets’, that is, complex information organised via a complex taxonomy. Its development involved HCI design, user experience design and a strong technological development. Our approach is the development of a new generation of portals, supporting better investigation, exploration and serendipitous discovery. The approach will be based on a general repository-portal model, such as the one described in this paper.
Several directions for future work are open to add to the research described in this paper: TPACK and educational portals: we are in the process of refining the understanding of how TK and PK influence each other. This will lead to a redefinition (expansion and refinement) of the taxonomy upon which the portal is based. In a forthcoming paper (in cooperation with one of the authors of the TPACK model), we are also investigating how TK and PK are ‘distributed’ among various actors and how they evolve within the same educational experience (Di Blas Sharing educational ‘evidence’: we are pursuing contacts with other research groups in Italy and with district authorities in order to expand the size and the coverage of the portal, sharing its use. The major problem is cost. Going from 300 experiences to 10,000, as it seems it would be necessary, is a cost that must be covered with a variety of financial resources. Teachers are users: we were delighted by the positive reactions from the teachers. At the moment, we are actively using the portal as an overall resource for training teachers on the job. Researchers are users: five different groups of researchers are pursuing their activities with the portal. As it is in Italian, it is not easily ‘exportable’. We are working in the direction of making it more international. Decision makers are users: the initial reactions of decision makers were quite enthusiastic. The main problem, as mentioned before, is the size of the portal. An Italian regional district would prefer to have between 500 and 1,000 experiences related to its territory in order to have a reliable foundation for a decision. We are signing agreements with some of these districts, in order to make this possible. Exploratory portals and technology: we are working on expanding and improving the paradigm and the user experience. This new vision (that we call EXPLORE) will provide significant enhancement to the ways we access today rich data sets. We are also moving towards applying the same technology to other application areas (such as e-tourism and e-food).
We warmly thank all the people who took part in the Learning For All research project for their invaluable contributions. We warmly thank professors Tom Reeves (University of Georgia), Barry Harper (University of Wollongong, Australia) and David Hung (National Institute of Education, Singapore) for the insights on our repository and portal they provided during the seminar Sharing Empirical Evidence: The Impact of Technology on Learning at School (Como, Italy, September 2012).
The initial acronym was TPCK. In 2007, it was changed to the easier TPACK name. The change in terminology has not been universally adopted, so both acronyms can be found in the literature.