@article{Cram_Hedberg_Gosper_Dick_2011, title={Situated, embodied and social problem-solving in virtual worlds}, volume={19}, url={https://journal.alt.ac.uk/index.php/rlt/article/view/1254}, DOI={10.3402/rlt.v19i3.17114}, abstractNote={<p>Contemporary theories of problem-solving highlight that expertise is domainspecific, contingent on the social context and available resources, and involvesknowledge, skills, attitudes, emotions and values. Developing educational activitiesthat incorporate all of these elements is a challenge. Through case studies,this paper outlines how situated, embodied and social problem-solving activitieswithin virtual worlds can elicit responses that engage all facets of expertise.</p><p><span>10.1080/21567069.2011.624172</span></p&gt;}, number={3}, journal={Research in Learning Technology}, author={Cram Andrew and Hedberg John G. and Gosper Maree and Dick Geoff}, year={2011}, month={Nov.} }