Immersive virtual reality versus interactive video: comparing the impact on learning outcomes, motivation, and engagement among college students
Abstract
Immersive virtual reality (VR) and interactive videos represent two forms of interactive multimedia utilized in education. Immersive VR, a relatively recent addition to educational technology, has gained attention with the advent of affordable commercial solutions and claims about its learning effectiveness. This study investigates and compares their impact on college students’ learning outcomes, motivation, and engagement. A total of 132 students participated in either immersive VR or interactive video learning experiences. Data were collected through pre- and post-knowledge assessments and self-report surveys measuring motivation and engagement. Findings revealed that participants in the immersive VR learning experience group exhibited significantly higher motivation and engagement than participants in the interactive video group. However, they achieved significantly lower learning outcomes than those in the interactive video group. Moreover, while motivation and engagement were positively correlated, neither factor showed a significant relationship with learning outcomes.
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