Multimedia courseware: never mind the quality how much will it cost to develop?
Abstract
Baker (1994) humorously described the failure of teachers, companies, organizations and governments over the last twenty-five years to deliver the volume of courseware which would spark the active-learning revolution. Hardware now exists to deliver multimedia, but the cost of developing quality courseware remains high. What chance does multimedia-based active learning have of widespread adoption if developers cannot reliably estimate the development effort of multimedia courseware? This paper presents expert estimation of development effort to learner time ratios found in the literature, before investigating four alternative methods for estimating multimedia development effort. The results of the estimates are then compared against the actual project data.
DOI:10.1080/0968776950030118
Downloads
Authors contributing to Research in Learning Technology retain the copyright of their article and at the same time agree to publish their articles under the terms of the Creative Commons CC-BY 4.0 License (http://creativecommons.org/licenses/by/4.0/) allowing third parties to copy and redistribute the material in any medium or format, and to remix, transform, and build upon the material, for any purpose, even commercially, under the condition that appropriate credit is given, that a link to the license is provided, and that you indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.