Holographic learning: A mixed reality trial of Microsoft HoloLens in an Australian secondary school

Keywords: mixed reality, augmented reality, embodied learning, expansive learning

Abstract

The technology supporting augmented and mixed reality educational environments is advancing with recent hardware including self-contained headsets that are able to simulate holographic additions to real spaces. These technical advances appear to offer greater capacity to actually realise the educational potential and promise of such technologies noted in the literature over the last decade. This article adds to this literature by reporting on the pilot phase of an educational design research project using the Microsoft HoloLens device in a secondary school setting in Australia. Consistent with previous research in this area, this project found ongoing technical and managerial limitations in implementing augmented and mixed reality, including a continuing concern by many participating teachers of a lack of control of the mixed reality environment. Notably, the pilot study also revealed different understandings of the potential for embodied learning between students, teachers and researchers that requires further research.

Published: 27 November 2018

This paper is part of the special collection Mobile Mixed Reality Enhanced Learning, edited by Thom Cochrane, Fiona Smart, Helen Farley and Vickel Narayan. More papers from this collection can be found here

Citation: Research in Learning Technology 2018, 26: 2160 - http://dx.doi.org/10.25304/rlt.v26.2160

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Author Biographies

Simon N. Leonard, University of South Australia
Director, Samsung SMARTSchool and Associate Professor of STEM Education, School of Education, University of South Australia.
Robert N. Fitzgerald, Charles Darwin University
Pro Vice-Chancellor Education Strategy, Charles Darwin Univeristy
Published
2018-11-27
How to Cite
Leonard S. N., & Fitzgerald R. N. (2018). Holographic learning: A mixed reality trial of Microsoft HoloLens in an Australian secondary school. Research in Learning Technology, 26. https://doi.org/10.25304/rlt.v26.2160
Section
Mobile Mixed Reality - Themed Collection