A chemistry laboratory platform enhanced with virtual reality for students’ adaptive learning
In recent years, virtual reality system (VRS) has become more prominent among many researchers due to its capacity of providing as close as possible to real-life experience for users from diverse fields of life, such as tourism, academics, manufacturing and medicine. In this study, we present an VRS for the titration experiment in a chemistry laboratory to enable students to learn the titration experiment in a virtual laboratory environment before proceeding to the chemistry wet lab. The virtual chemistry laboratory environment was developed using the Unity Real-Time Development Platform, and the Microsoft SQL Server was used for the database to enable easy assessment of the student performance after the experiment. To evaluate our VRS, we tested it among 50 students (25 high school and 25 first-year undergraduate chemistry students). We collate their user’s experience through a structured questionnaire, and the responses from the students show that 60% agreed that it was helpful, 66% easy to interact with and 54% strongly agreed that it improved learning. Therefore, it is evidence that the proposed VR-enabled chemistry laboratory platform could be used to improve the understanding of chemistry titration practical process among students.
Balogun, V. F., Thompson, A. F. & Sarumi, O. A. (2010) ‘A 3D geo-spatial virtual reality system for virtual tourism’, Pacific Journal of Science and Technology, vol. 11, no. 2, pp. 601–660.
Bortnik, B., et al., (2017) ‘Effect of virtual analytical chemistry laboratory on enhancing student research skills and practices’, Research in Learning Technology, vol. 25, pp. 1–25. doi: 10.25304/rlt.v25.1968
Buyuksalih, I., et al., (2017) ‘3D Modelling And Visualization Based On The Unity Game Engine – Advantages And Challenges’, ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Turkey, vol. IV-4/W4, pp. 161–166. doi: 10.5194/isprs-annals-IV-4-W4-161-2017
Holden, M. K. (2005) ‘Virtual environments for motor rehabilitation’, Cyberpsychology & Behavior, vol. 8, no. 3, pp. 187–211. doi: 10.1089/cpb.2005.8.187
Morozov, M., et al., (2004) ‘Virtual chemistry laboratory for school education’, IEEE International Conference on Advanced Learning Technologies, 2004.Proceedings, Joensuu, pp. 605–608.
Muhamad, M., Zaman, H. B. & Ahmad, A. (2012) ‘Virtual biology laboratory (VLab-Bio): scenario-based learning approach’, Procedia-Social and Behavioral Sciences, vol. 69, pp. 162–168. doi: 10.1016/j.sbspro.2012.11.395
Peplow, M. & Marris, E. (2006) ‘How dangerous is chemistry?’, Nature, vol. 441, no. 7093, pp. 560–561. doi: 10.1038/441560a
Shiratuddin, M. & Zulkifli, A. N. (2001) ‘Virtual reality in manufacturing’, ResearchGate, vol. 1, pp. 1–13.
Shudayfat, E., Moldoveanu, F. & Moldoveanu, A. (2012) ‘A 3D virtual learning environment for teaching chemistry in high school’, Annals of DAAAM for 2012 & Proceedings of the 23rd International DAAAM Symposium, vol. 23, no. 1, pp. 0423–0428.
Tatli, Z. & Ayas, A. (2010) ‘Virtual laboratory applications in chemistry education’, Procedia-Social and Behavioral Sciences, vol. 9, pp. 938–942. doi: 10.1016/j.sbspro.2010.12.263
Tsovaltzi, D., et al., (2010) ‘Extending a virtual chemistry laboratory with a collaboration script to promote conceptual learning’, International Journal of Technology Enhanced Learning, vol. 2, no. 1–2, pp. 91–110. doi: 10.1504/IJTEL.2010.031262
Winkler, P. F. (2013) ‘Introduction to Unity3D Workshop’, AD41700 Computer Games, pp. 1–13.
Zurweni, W. & Erwin, T. N. (2017) ‘Development of collaborative-creative learning model using virtual laboratory media for instrumental analytical chemistry lectures’, American Institute of Physics Conference Series, vol. 1868, no. 030010, pp. 1–8.
This work is licensed under a Creative Commons Attribution 4.0 International License.Authors contributing to Research in Learning Technology retain the copyright of their article and at the same time agree to publish their articles under the terms of the Creative Commons CC-BY 4.0 License (http://creativecommons.org/licenses/by/4.0/) allowing third parties to copy and redistribute the material in any medium or format, and to remix, transform, and build upon the material, for any purpose, even commercially, under the condition that appropriate credit is given, that a link to the license is provided, and that you indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.