EDITORIAL: Special collection on mobile mixed reality 2019 update
This special collection of Research in Learning Technology explores the development of the state of the art of Mobile Mixed Reality (MMR) in education. The special collection was established in 2018 to provide research-informed exploration of this emergent and rapidly developing arena of educational technology through the lens of Scholarship Of Technology Enhanced Learning (SOTEL). The special collection update for 2019 includes four articles that cover self-efficacy and motivation of MMR users, analysis of student experiences of MMR, and a selection of case studies on designing and implementing MMR in educational contexts. The range of articles illustrates the further development of MMR as a platform for designing authentic learning environments in both formal and informal learning situations. The articles also highlight attempts to address the issue identified in the 2018 collection of a general lack of engagement with new learning theories and models in the use of MMR to design transformative learning experiences.
This editorial is part of the special collection ‘Mobile Mixed Reality-Enhanced Learning’ edited by Thomas Cochrane, Vickel Narayan, James Birt, Helen Farley and Fiona Smart. Read all articles from this collection here.
Aguayo, C., Eames, C. & Cochrane, T. (2020) ‘A framework for mixed reality free-choice, self-determined learning’, Research in Learning Technology, vol. 28. doi: 10.25304/rlt.v28.2347
Bannan, B., Cook, J. & Pachler, N. (2015) ‘Reconceptualizing design research in the age of mobile learning’, Interactive Learning Environments, vol. 24, pp. 1–16. doi: 10.1080/10494820.2015.1018911
Blaschke, L. M. & Hase, S. (2019) ‘Heutagogy and digital media networks: setting students on the path to lifelong learning’, Pacific Journal of Technology Enhanced Learning, vol. 1, pp. 1–14. doi: 10.24135/pjtel.v1i1.1
Cochrane, T., et al., (2020) ‘MESH360: a framework for designing MMR-enhanced clinical simulations’, Research in Learning Technology, vol. 28. doi: 10.25304/rlt.v28.2357
Cochrane, T., Smart, F. & Narayan, V. (2018) ’Editorial for RLT special issue on mobile mixed reality’, Research in Learning Technology, vol. 26, p. 2195. doi: 10.25304/rlt.v26.2195
Essmiller, K., et al., (2020) ‘Exploring mixed reality based on self-efficacy and motivation of users’, Research in Learning Technology, vol. 28. doi: 10.25304/rlt.v28.2331
Haynes, D. (2016) ‘Introducing SOTEL’, International Journal for the Scholarship of Technology Enhanced Learning, vol. 1, pp. 1–2. [online] Available at: http://ejournals.library.gatech.edu/ijsotel/index.php/ijsotel/article/view/17
Mckenney, S. & Reeves, T. (2019) Conducting Educational Design Research, Routledge, London. doi: 10.4324/9781315105642
Pottle, J. (2019) ‘Virtual reality and the transformation of medical education’, Future Healthcare Journal, vol. 6, p. 181. doi: 10.7861/fhj.2019-0036
Vasilevski, N. & Birt, J. (2020) ‘Analysing construction student experiences of mobile mixed reality enhanced learning in virtual and augmented reality environments’, Research in Learning Technology, vol. 28. doi: 10.25304/rlt.v28.2329
This work is licensed under a Creative Commons Attribution 4.0 International License.Authors contributing to Research in Learning Technology retain the copyright of their article and at the same time agree to publish their articles under the terms of the Creative Commons CC-BY 4.0 License (http://creativecommons.org/licenses/by/4.0/) allowing third parties to copy and redistribute the material in any medium or format, and to remix, transform, and build upon the material, for any purpose, even commercially, under the condition that appropriate credit is given, that a link to the license is provided, and that you indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.