Towards an understanding of the virtual context in mobile learning
Abstract
Much of the literature theorising mobile learning emphasises the importance of context with physical and social contexts identified to date. Our work to design and implement authentic mobile simulation activities using SMS text messaging suggests that a third context may also be important. This is a virtual context, the learner-created cognitive space within which the activity takes place. The arrival of a message during a simulation activity will disrupt the real world physical and social contexts in which the learner finds themselves and transfer them into the virtual context. We argue that this disruptive power of the mobile device to shift the user’s presence may be one of the distinguishing characteristics of certain mobile learning applications. This paper will explore the idea of the virtual context and discuss the role of issues of context, presence and disruption, illustrating these with reference to a case study of mobile simulation learning using SMS text messaging.
Keywords: mobile learning; SMS; simulation; virtual context; presence
DOI: 10.1080/09687760903247617
Downloads
Authors contributing to Research in Learning Technology retain the copyright of their article and at the same time agree to publish their articles under the terms of the Creative Commons CC-BY 4.0 License (http://creativecommons.org/licenses/by/4.0/) allowing third parties to copy and redistribute the material in any medium or format, and to remix, transform, and build upon the material, for any purpose, even commercially, under the condition that appropriate credit is given, that a link to the license is provided, and that you indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.