Situated, embodied and social problem-solving in virtual worlds

  • Andrew Cram
  • John G. Hedberg
  • Maree Gosper
  • Geoff Dick
Keywords: problem-solving, expertise, attitudes, emotions, values

Abstract

Contemporary theories of problem-solving highlight that expertise is domainspecific, contingent on the social context and available resources, and involvesknowledge, skills, attitudes, emotions and values. Developing educational activitiesthat incorporate all of these elements is a challenge. Through case studies,this paper outlines how situated, embodied and social problem-solving activitieswithin virtual worlds can elicit responses that engage all facets of expertise.

10.1080/21567069.2011.624172

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Published
2011-11-01
How to Cite
Cram, A., Hedberg, J. G., Gosper, M., & Dick, G. (2011). Situated, embodied and social problem-solving in virtual worlds. Research in Learning Technology, 19(3). https://doi.org/10.3402/rlt.v19i3.17114
Section
Original Research Articles